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JTS Melee Calculations
06-02-2020, 09:03 AM,
#3
RE: JTS Melee Calculations
It's complicated at best, all is in the manual but you have to put it together to understand.

The modifiers usually mean that there is a bonus/malus. 20/0 means that one side gets 20% bonus while the other nothing.
To fully understand you must realize that some modifier modify the manpower directly, that can be seen when the combat report talks about X men Y men effectively. Other modifiers are then applied onto that already modified manpower value.

As for the casualties. There is a Low Combat Value and a High Combat Value, casualties are randomly determined between them. You can get more average result if using the Optional Rule "Optional Fire Results" and "Optional Melee Result".
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Messages In This Thread
JTS Melee Calculations - by LarkinVB - 05-13-2020, 08:52 PM
RE: JTS Melee Calculations - by LarkinVB - 06-01-2020, 07:54 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-02-2020, 09:03 AM
RE: JTS Melee Calculations - by LarkinVB - 06-02-2020, 05:08 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-03-2020, 01:06 AM
RE: JTS Melee Calculations - by LarkinVB - 06-09-2020, 11:16 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-10-2020, 01:15 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-22-2020, 02:29 AM
RE: JTS Melee Calculations - by phoenix - 06-22-2020, 06:11 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-22-2020, 07:45 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-22-2020, 11:04 AM
RE: JTS Melee Calculations - by phoenix - 06-22-2020, 06:18 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-23-2020, 03:59 AM
RE: JTS Melee Calculations - by LarkinVB - 06-23-2020, 04:16 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-24-2020, 01:39 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-24-2020, 05:49 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-24-2020, 06:06 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-23-2020, 06:07 AM

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