RE: Normandy '44 any good?
Tried a team game a couple of times. One went 30 turns before the Germans quit. You probably have to have a house rule of no advancing on night turns and only combat with units that started adjacent when the night started. Fire, no assaults. Can withdraw from combat, but not advance to it. The allies can get after it. Might be too advantageous.
Allies were an easy split. We had 4 way split and it was 1 for U.S. AB and Utah Beach, 1 for Omaha Beach, 1 for Gold and Juno Beach and 1 cfor Sword Beach and Brit AB. Eventually, it was U.S. 4th Army, U.S. 1st Army, Canadian 1st Army and Brit 2nd Army. Germans would have to split depending on how many there were.
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