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JTS Melee Calculations
06-03-2020, 01:06 AM,
#5
RE: JTS Melee Calculations
Well the modifiers modify the overall combat value, be in manpower for melee or firepower for fire. These final values then give a high/low range and in between the result is randomly chosen.

For the formula look at the paragraph "Combat Results" in the user manual(p.44 in the Leipzig manual).
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Messages In This Thread
JTS Melee Calculations - by LarkinVB - 05-13-2020, 08:52 PM
RE: JTS Melee Calculations - by LarkinVB - 06-01-2020, 07:54 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-02-2020, 09:03 AM
RE: JTS Melee Calculations - by LarkinVB - 06-02-2020, 05:08 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-03-2020, 01:06 AM
RE: JTS Melee Calculations - by LarkinVB - 06-09-2020, 11:16 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-10-2020, 01:15 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-22-2020, 02:29 AM
RE: JTS Melee Calculations - by phoenix - 06-22-2020, 06:11 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-22-2020, 07:45 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-22-2020, 11:04 AM
RE: JTS Melee Calculations - by phoenix - 06-22-2020, 06:18 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-23-2020, 03:59 AM
RE: JTS Melee Calculations - by LarkinVB - 06-23-2020, 04:16 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-24-2020, 01:39 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-24-2020, 05:49 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-24-2020, 06:06 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-23-2020, 06:07 AM

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