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mortar patch
06-13-2020, 09:36 PM,
#10
RE: mortar patch
A question about engine... i dont know if is possible introduce, for mortars at least, an ability (maybe working as optional rule) that made they allways deal fatigue to targets, now if you are going to group them made they have a positive result in base as is fatigue to enemy troops but something that could work with actual OOB using small units... i refer made mortars work as fatigue dealers (with an ocasional casualty), something closer to their real role.

And a suggestion related with changes... is possible you made like in Nap series and have for PzB 2 variants for same scen? one with the small mortar/arty/plane units and other with the bigger units? at least do this in first introduction of new OOB.

A question i have is if you group airplanes... how is going this affect their availability? even if you have 12 Stukas in an attack this not neccesary means they all attack in same turn... 3-6 could launch to attack and next turn you can have the other 3-6... i refer if you have 12 planes units made the unit can attack in 2 turns before retreat.

Now you are touching OOB... do you test some improvements in the AT combat at range? increasing effectivity on this area?

Thank you and keep working hard in the serie.... well and in other series to.
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Messages In This Thread
mortar patch - by phoenix - 05-15-2020, 08:44 PM
RE: mortar patch - by Strela - 05-16-2020, 11:30 AM
RE: mortar patch - by phoenix - 05-17-2020, 01:21 AM
RE: mortar patch - by Xaver - 05-20-2020, 03:09 AM
RE: mortar patch - by 5 Leichte Div - 06-13-2020, 10:36 AM
RE: mortar patch - by phoenix - 05-28-2020, 06:59 PM
RE: mortar patch - by Fhil - 05-28-2020, 08:27 PM
RE: mortar patch - by Strela - 05-29-2020, 03:11 AM
RE: mortar patch - by phoenix - 05-29-2020, 06:34 AM
RE: mortar patch - by Xaver - 06-13-2020, 09:36 PM

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