RE: New Panzer Campaign Graphics
Given the limitations, there will always be combinations that don't work well at certain elevation levels.
Picking colours for infrastructure that are similar to the background/ground tiles adds further complications.
Trails and even secondary roads can be difficult to spot in soft or mud conditions at the higher elevation levels.
Similarly, soft conditions on low elevation levels can turn the map into a sort of poisonous green blureffect that obscures brush hexes and possibly forest hexes if they're more "subtle".
Hex types represented by graphics with a visible ground tile background in between the terrain/infrastructure graphics (brush, forests, trails in all series) can sometimes nearly "disappear" at higher zoom levels depending on elevation/weather conditions.
That's what I like about the grey primary roads: no matter what elevation/weather conditions apply, you can always spot them at a glance.
The new brick-coloured primary roads do stand out, which makes them easy to spot, but connected secondary roads at higher elevation levels or mud conditions might not be easy to identify.
|