(06-15-2020, 07:40 PM)Strela Wrote: (06-15-2020, 06:39 PM)phoenix Wrote: I think the elevation differences are clearer in your original images, no, with the standard colouring of different contour levels? Even for the soft terrain I think it's clearer in the original. Also the soft terrain looks 'soft' in the original, not in the new version.
They're all nice graphics, and I feel safe and reassured anyway, since the Gold reversion will be an option. I'm really looking forward to Scheldt. When is it likely out, David?
The two sets of images I just posted were normal and mud. There was no soft included. As I said Scheldt is hard as it only uses two maybe three elevation changes so you will essentially get a map that is a single colour.
The biggest reason as mentioned that the hexes look 'dull' is the lessening of the light bulb effect. The full 'light bulb' was in all the original soft shots shown at the beginning of this thread. That is another reason these later shots look dull.
David
Sorry. I meant 'mud', not soft. I was suggesting that your original choice (what you label the 'standard' hex colours) showed the elevations in a clearer way, for both mud and normal. So, fwiw, I'd be happy if you stuck to the standard palette. But these are all nice, I think.