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JTS Melee Calculations
06-23-2020, 06:07 AM,
#15
RE: JTS Melee Calculations
Then use the ORs to shift the balance towards line as far as possible.
An attacker can stack like mad but you can make him pay for it and may throw him in disarray so that he is prone to counter attacks..
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Messages In This Thread
JTS Melee Calculations - by LarkinVB - 05-13-2020, 08:52 PM
RE: JTS Melee Calculations - by LarkinVB - 06-01-2020, 07:54 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-02-2020, 09:03 AM
RE: JTS Melee Calculations - by LarkinVB - 06-02-2020, 05:08 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-03-2020, 01:06 AM
RE: JTS Melee Calculations - by LarkinVB - 06-09-2020, 11:16 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-10-2020, 01:15 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-22-2020, 02:29 AM
RE: JTS Melee Calculations - by phoenix - 06-22-2020, 06:11 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-22-2020, 07:45 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-22-2020, 11:04 AM
RE: JTS Melee Calculations - by phoenix - 06-22-2020, 06:18 PM
RE: JTS Melee Calculations - by BigDuke66 - 06-23-2020, 03:59 AM
RE: JTS Melee Calculations - by LarkinVB - 06-23-2020, 04:16 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-24-2020, 01:39 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-24-2020, 05:49 AM
RE: JTS Melee Calculations - by TheGrayMouser - 06-24-2020, 06:06 AM
RE: JTS Melee Calculations - by BigDuke66 - 06-23-2020, 06:07 AM

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