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MC Helo Units
06-29-2020, 10:43 AM, (This post was last modified: 06-29-2020, 10:45 AM by Aaron.)
#3
RE: MC Helo Units
From the book,

Flying helicopters can be assaulted, but the assault has no effect other
than to displace the helicopter from the defending hex. When the
helicopter has no valid retreat, then the assault has no effect.


Blocking Helicopter Elimination – when this rule is selected, flying
helicopters and non-man-carrying helicopters cannot block the retreat of
ground units which are retreating as a result of an assault. When this
happens, the helicopters are automatically eliminated. Note: the sole intent of
this rule is to prevent players from the "gamey" tactic of using helicopters to
surround and eliminate units by denying them the ability to retreat from assault

Special Helicopter Movement
Although normal movement is limited to movement to
an adjacent hex, there is a special helicopter
movement feature which allows flying helicopters to
move two hexes in a single action under certain
conditions. This movement feature allows flying
helicopters to move over and past enemy units that
would otherwise block their movement.
To be eligible for this special movement, the following conditions must be true:
• The hex being moved over must contain enemy units.
• The hex being moved into must not contain enemy units.
• The helicopter performing the special move must be flying and must have
at least 12 movement points remaining.
After making the move, the helicopter units are subject to Opportunity Fire from
enemy units and this fire is tripled from its normal effect.
To perform the special helicopter movement, select the helicopters units as
you would normally and then right click in the hex being moved into.

Helos have provided many issues, have to agree its not correct. Rules would have to change but how?

Just having them get pushed out of the way or being able to move under them would probably be good enough but not perfect

Maybe have them automatically return to there HQ when out of movement points, this gets them out of the way completely kind of like a one-time unit but dont know if thats in the realm of the game engine
Rangers Lead the Way
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Messages In This Thread
MC Helo Units - by Kool Kat - 06-29-2020, 03:12 AM
RE: MC Helo Units - by CheerfullyInsane - 06-29-2020, 05:25 AM
RE: MC Helo Units - by Aaron - 06-29-2020, 10:43 AM
RE: MC Helo Units - by Outlaw Josey Wales - 06-29-2020, 11:23 PM
RE: MC Helo Units - by CheerfullyInsane - 06-30-2020, 12:51 AM
RE: MC Helo Units - by Aaron - 06-30-2020, 01:08 AM
RE: MC Helo Units - by Strela - 06-30-2020, 03:06 AM
RE: MC Helo Units - by Aaron - 06-30-2020, 03:16 AM
RE: MC Helo Units - by Elxaime - 07-02-2020, 09:47 PM
RE: MC Helo Units - by Indragnir - 07-03-2020, 12:05 AM
RE: MC Helo Units - by Outlaw Josey Wales - 07-02-2020, 11:20 PM

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