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Anti Tank Ditches and movement?
07-03-2020, 05:22 PM, (This post was last modified: 07-03-2020, 05:31 PM by ComradeP.)
#3
RE: Anti Tank Ditches and movement?
Based on tests in France '40 (Maginot Line AT ditch) and PB BoNA '41 (Tobruk AT ditch), it seems the game treats damaged AT ditch hexsides as Gully hexsides in terms of MP cost to cross them (9 for foot movement 6 clear+3 gully, 15 for tracked vehicles moving to clear terrain 6 clear+9 gully and 23 for hard halftrack vehicles 8 clear+15 gully) regardless of whether or not the units are in T-mode.

Though the manual isn't correct, using the gully movement rate makes sense if a damaged AT ditch represents engineers creating ramps, through demolitions or digging, on both sides of the ditch.
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Messages In This Thread
Anti Tank Ditches and movement? - by Plain Ian - 07-03-2020, 08:08 AM
RE: Anti Tank Ditches and movement? - by Strela - 07-03-2020, 09:51 AM
RE: Anti Tank Ditches and movement? - by ComradeP - 07-03-2020, 05:22 PM

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