Without knowing your experience-level with the Tiller engines overall, you'll forgive me if I'm stating the obvious.
But in the second scenario you mentioned (Uncovering the enemy's hand), it's worth noting that most of the French force is reserve divisions.
55th DR is mainly D morale, with maybe half a brigade of C morale in there.
56th DR is all D morale.
And you can't really attack with D morale troops unless you have an awful lot of them.... Well, you can, but the results aren't going to be impressive.
So the 55th go onto the wooded ridge, and deploy their MGs. Bring up the 75mms with them, and they'll have some pretty good fields of fire. Cycle the infantry battalions in front of the hill and just wear the German cavalry down.
56th will have to hold the center by simply rotating units into the frontline as they disrupt. Keep the HQs right behind the front so disrupted units can move into the same hex to increase their chance of recovering.
It's not pretty, but it works. And you have a fresh brigade coming up that can take over if needed.
The south contains your only real viable attacking force, the Moroccan brigade. These guys are B morale, and can take some punishment.
There are three VP locations practically open.
The center one (marked in red) is a bit of a red herring. Open terrain, and you're running right into German fire with D morale troops. On the other hand, you have to keep pressure on it to simply tie down German troops.
The southern one should fall to the Moroccans after a fight. Even with superior German firepower, that B morale should see them through.
The northern one is only guarded by a single cavalry regiment, and you have almost a full division at your disposal. Granted, they're D morale, but you have artillery and a lot of infantry.
So unless the Germans send one of their infantry brigades to reinforce, it'll fall.
And if they do, they only have one brigade to hold the center, against a full division.
Even with the French, that's pretty good odds. :)
Overall, you have almost 6 brigades against their 3. So keep the pressure on, and grind away.