(08-09-2020, 02:47 PM)Strela Wrote: Secondly, there are a number of code changes coming with Scheldt '44 that will be available for the earlier titles when we do the next patch cycle.
The first two, are new optional rules;
- Optional Amphibious Rules. As written in the manual: Some units are classified as being Amphibious. Amphibious units in Travel Mode can cross River and Canal hex sides at the cost of their entire Movement Allowance. If the Optional Amphibious Rule is selected, Amphibious units can enter and exit a full water at the cost of their entire Movement Allowance. It can only enter and exit the water hex via a non-water hex. Essentially this rule allows a unit to traverse through a single full water hex. Previously amphibious units could only cross hex side rivers and canals. This rule was needed for Walchern Island scenarios and will be useful for other titles.
- Extended Patrolling. Currently, While Patrolling, the unit will negate the ability of any Partisan unit within Deception range of having any Deception effects. If the Option Extended Patrolling Rule is selected, patrolling units will also negate the ability of any deployed Deception unit within Deception range of having any Deception effects. We have quite a number of irregular/resistance fighters in Scheldt and this change allows the German player to counter some of their effects. This is an optional rule as we don't want to mess up Deception units in earlier games.
The third change is to Recon Spotting. Recon units tend be weak combat units and rarely able of using their specialized capabilities. Players find that they move these forward to 'bump' into enemy units meaning that they are rarely used as they should be. From the manual; All units can spot enemy units if they are in clear hexes or have moved or fired in visible range. If the optional Recon Spotting rule is selected, units that are concealed or have not performed any action can be spotted by specialist reconnaissance units. By selecting recon spotting, a reconnaissance unit will use one third of its movement points to attempt to reveal concealed enemy units at a range of current visibility plus one hex. Any units revealed may be either fully spotted or marked as an unknown unit. Subsequent recon spotting attempts may reveal more information.
Do these changes come also for the modern campaigns?