(08-25-2020, 12:57 PM)Ocito80 Wrote: If you open the scenario in PBEDIT, then start adding stuff to increase the memory, units or mines/barb wire. Shouldn't take much to get the memory issues.
After applying your added data changes, and with the OOB error out of the way, I was subsequently able to add many dozens of new units, installations, etc. without any memory issues. I didn't observe any sluggishness or UI unresponsiveness either. Everything seemed to be WAD.
A screenshot of the scenario after a save and reload:
BONAtheoryBug3.JPG (Size: 402.37 KB / Downloads: 8)
Yes, my system here has a capacious 32 GB RAM. But it shouldn't matter. In the development IDE (Visual Studio 2019), pbedit.exe's memory usage is reported to be well under 1 GB.
Do me a favor. Empty the Battles of Normandy/Logs folder. Relaunch pbedit.exe, and recreate the error(s)/issue(s). Then,
without exiting the program,
immediately zip up the contents of the Logs folder, and post here as an attachment.
Good luck.