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Atheory's Project: PzB-Normandy Campaign
08-25-2020, 11:19 PM,
#33
RE: Atheory's Project: PzB-Normandy Campaign
(08-25-2020, 12:57 PM)Ocito80 Wrote: If you open the scenario in PBEDIT, then start adding stuff to increase the memory, units or mines/barb wire. Shouldn't take much to get the memory issues.

After applying your added data changes, and with the OOB error out of the way, I was subsequently able to add many dozens of new units, installations, etc. without any memory issues.  I didn't observe any sluggishness or UI unresponsiveness either.  Everything seemed to be WAD.

A screenshot of the scenario after a save and reload:

.jpg   BONAtheoryBug3.JPG (Size: 402.37 KB / Downloads: 8)

Yes, my system here has a capacious 32 GB RAM.  But it shouldn't matter.  In the development IDE (Visual Studio 2019), pbedit.exe's memory usage is reported to be well under 1 GB.

Do me a favor.  Empty the Battles of Normandy/Logs folder.  Relaunch pbedit.exe, and recreate the error(s)/issue(s).  Then, without exiting the program, immediately zip up the contents of the Logs folder, and post here as an attachment.

Good luck.
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RE: Atheory's Project: PzB-Normandy Campaign - by berto - 08-25-2020, 11:19 PM

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