(08-28-2020, 02:11 AM)LarkinVB Wrote: Moving units can get disrupted by enemy fire during their move in non phased games. Can someone please point me to the rules page where I can read about this (Campaign Gettysburg). I can't find anything about the probabilities for this to happen.
From User
Morale Section
When a unit suffers casualties due to combat, it will
(this should say "may", only time units 'will' make Morale Check is if at Max Fatigue)
take a Morale Check to see if it Routs or becomes Disrupted at the end of the Phase.
When Morale Checks are applicable, they are determined based on a probability using the given loss as:
loss / (loss + 25)
Thus a unit that takes a loss of 25 men has a 50% chance of requiring a morale check and a unit that takes a loss of 100 men has an 80% chance of requiring a morale check.
(this is done after each casualty determination, Fire or Melee. Firing multiple units at once casualties from each separate unit are added before making this determination)
The resulting Morale value is compared with a random Die Roll from 1 to 6, and if the Die Roll exceeds the Morale value, then the unit fails the Morale Check.
A unit that fails the Morale Check during a Defensive Fire Phase
(or during movement for Turn Mode)
becomes Disrupted, while a unit that fails the Morale Check during any other Phase becomes Routed.
(at end of phase/turn)
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