RE: How to create new hard - soft values for new units Japan 45?
Adding units to an already completed game is much easier than from scratch, take all for example AA units in the game and compare them and there capabilities to that of the new unit wanting to add and then everything can be done in the OOB editor, after that is just testing but as said if compared against all other units of that type for capabilities and done right with facts there really isnt much in testing except balance of the scenario, to strong or many of a unit could change the balance.
Graphics can be taken form other games and or countries or made from scratch.
Blending requires a little more thinking, whats the ratio is a question to ask and how many different types. If 2 types of units at 50/50 for each then just take the values of each and find a place in the middle as a starting point. One has 20 HA and other 10 then start with 15.
Rangers Lead the Way
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