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Atheory's Project: PzB-Normandy Campaign
09-15-2020, 08:58 AM,
RE: Atheory's Project: PzB-Normandy Campaign
(09-15-2020, 07:44 AM)Jeff Conner Wrote: Ocito80

While I can understand why you would want to use supply units in a scenario of this magnitude, unless something has changed, the game system does not currently use the supply system found in Panzer Campaigns.  Even when units are  isolated, they will not go "Low Ammo."  In addition, there is not a fuel check at the midnite turn and units will not go "Low Fuel."  You can set them up that way at the beginning of a scenario, however, at least I think you can.  Seems to me, I played a scenario in North Africa that had some units that were low on fuel at the beginning.

With the inclusion of more and more multi-day scenarios, it would not surprise me if this were to change, perhaps as an optional rule (hint, hint).  But that would be up to David, Berto, and the management to decide.

Jeff

I appreciate the info, I will look into it more.
Atheory / Designer of the "Tattered Flags Wargame Engine"(Currently on the look for a developer partner)
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RE: Atheory's Project: PzB-Normandy Campaign - by Ocito80 - 09-15-2020, 08:58 AM

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