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NA´41 - Crusader - Sidi Rezegh scenario problem
10-13-2020, 07:53 PM, (This post was last modified: 10-13-2020, 07:54 PM by Steel God.)
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RE: NA´41 - Crusader - Sidi Rezegh scenario problem
(10-13-2020, 04:57 PM)Fhil Wrote: Gentlemen,

this is directed to the designer team, but also others might check if they have it the same. Yesterday, me and my opponent started the given scenario - he as Allies has the first turn. 

Watching the battle replay, everything seems fine, objectives on the map have their values - 250,500,100pts etc. While my turn is loading, I see they all switch to 0 value and they remain so. Even in the objectives list.

 Ran a little test, launched the scenario in Two-Player-Hot-Seat mode, results are the same. While in the Allied turn, everything is fine, once it switches to the Axis turn, all objectives go to 0 value :/

Not sure if this is after some update, ´cause I see some reported games of this scenario, or this problem is solely on my side. Can you check that out please?

Same exact problem in a game of the scenario for Operation Brevity.  Since both my opponent and I are brand new to PzB we were wondering if that's "working as designed" for this game?  (Allies "know" what their objectives are, Axis less so), but we couldn't find anything in the rules that addressed it.  After a while I just told him what the value of all the objectives were so he could plan accordingly.

(I have a secondary issue with the scenario where an entire Battalion and it's support elements are fixed and likely to remain so the entire game as their release date and time was on turn 1.....why have fixed units release on turn 1 anyway?).
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RE: NA´41 - Crusader - Sidi Rezegh scenario problem - by Steel God - 10-13-2020, 07:53 PM

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