Never stumbled upon that, my bad! That solves the thing then, thank you very much!
Meanwhile, I would like to catch this thing and continue a little different way.
So, with both this system and the Variable Victory Points objectives too, the FOW is an important part of it. Yet, during the Replays of enemy side, all values are visible to the player. Especially in smaller scenario with a smaller map, one cannot simple restrict his eyes from seeing those values while watching the opoonent´s units´ action
The FOW regarding these values is then broken, cancelling the overal intent.
Take for example the Ed Duda scenario, where the Allies are attacking the Axis. There are two objectives. They are 0 pts for Axis side per turn, but, as this is a small map, you can clearly see that the crossroads objective is worth 5 points per turn to the Allies, the other one is 10 points per turn. You simple cannot unsee it there while watching the replay. Than it´s your turn, and the objective shows - 0/?. No use, as you already know the values and you can calculate your next steps.
One can argue, that you can check these values by opening the scenario so or so, but, what´s the point in case you don´t want to use such cheating? :/ That is the idea behind it right? You can also calculate it´s value by checking the Victory Dialog and see how many points were added to the enemy, but with more objectives on the map, that would take time, and it can be also considered as not being intended to proceed this way.
I suggest it could be fixed sometime in the future, as it unluckily cancels-out this amazing concepts.