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New Panzer Campaigns Features & call for Manuals Updates
10-22-2020, 09:28 PM,
#29
RE: New Panzer Campaigns Features & call for Manuals Updates
(10-22-2020, 12:52 PM)HMCS Rosthern Wrote: Stacking

Within each hex, stacking is measured in terms of total number of men, or
equivalent. For stacking purposes, each vehicle or gun is considered to be the
same as 10 men. The total stacking value in the current hex can be found in
the center of the Terrain Info box by right-clicking in the Hex Info Area. Two
stacking limits apply in the game. Both of these values can be found in the
display of Parameter Data. The Maximum Stacking Limit is the total number of
men or equivalent that can be in the hex at any one time, not counting units in
Rail Mode (see Movement). The Road Stacking Limit is the maximum number
of men or equivalent that can travel via Road Movement through a hex. It is
also the maximum number of men or equivalent that can travel via Rail Mode
through a hex. As a special case, only 4 ships can stack in the same hex.

The Road Stacking Limits item of the Highlight submenu of the View
Menu can be used to highlight units on the map that are in stacks that
exceed the limits for using Road Movement

The Road Stacking Limit is the maximum number of men or equivalent that can travel via Road Movement (in travel mode) through a hex. A single unit is not a stack. So a single unit with a strength greater than the road stacking limit can move along a road. If there is more than one unit simultaneously moving along the road the total strength of the stack can not exceed the road stacking limit. Alternatively if you want to enter a hex using the road movement rate, the total strength of the units in travel mode already in the hex plus the unit(s) entering the hex in travel mode cannot exceed the road stacking limit. Of course this does not the unit from entering the hex using non-road movement rate.

Does a stack of units in a hex NOT in travel mode in anyway influence whether unit(s) can enter the hex using road movement rate?
Does a unit or a stack NOT in travel mode in a non-clear hex (e.g., town hex) prevent another unit from entering the hex, even if the total strength of travel mode units that will be in the hex is less than the road stacking limit? I ask this because I have examples of where a single unit in a town was preventing a travel mode unit from entering even though there were no travel mode units in the hex, and even when the unit in travel mode is adjacent at the start of the turn. (It was in Kharkov '43).




I went looking for some of the text you quoted and realised that the following was not from the manual;

A single unit is not a stack. So a single unit with a strength greater than the road stacking limit can move along a road. If there is more than one unit simultaneously moving along the road the total strength of the stack can not exceed the road stacking limit. Alternatively if you want to enter a hex using the road movement rate, the total strength of the units in travel mode already in the hex plus the unit(s) entering the hex in travel mode cannot exceed the road stacking limit. Of course this does not the unit from entering the hex using non-road movement rate. 


To answer your specific questions;

Does a stack of units in a hex NOT in travel mode in anyway influence whether unit(s) can enter the hex using road movement rate? 

Yes, whether a unit is in travel mode or deployed is irrelevant. All units contribute to the stacking limit and once the road limit is exceeded no unit can benefit from the road movement rate into a hex. Note that there is no impact if the unit is moving out of the hex as it is considered to have paid the price already.


Does a unit or a stack NOT in travel mode in a non-clear hex (e.g., town hex) prevent another unit from entering the hex, even if the total strength of travel mode units that will be in the hex is less than the road stacking limit?

No, it doesn't block - if the moving unit has sufficient movement points to enter the hex not in travel mode. Please remember that units can always move one hex, so if a unit started next to another unit (in travel mode or not) it can move into an occupied hex as long as it doesn't exceed the overall stacking limit.


Thanks,

David
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RE: New Panzer Campaigns Features & call for Manuals Updates - by Strela - 10-22-2020, 09:28 PM

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