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Napoleonic Battles - Optional Rules Guide 1.4(4.06)
10-30-2020, 03:01 AM,
#17
RE: Napoleonic Battles series - Optional Rules Guide V 1.0
I prefer turns because by using phased play the enemy has a chance to move in sight of your batteries or infantry and at the end move out of sight without being fired upon.  Yes, automatic fire is halved but if those units can fire on units they couldn't fire on units at the end of the enemy's movements then I'll take it.  I also don't mind them firing repeatedly as how many volleys could an infantry unit get off in 10 or 15 minutes?  How many shots could a cannon get off in that same time frame.  Also, those same units will get a chance to fire at 1 unit at 100% if they are being meleed as well.  I'll can live with those parameters and be glad to get the faster turns.  This is one of those rules that is going to have folks in both camps so it all comes down to personal preferences.
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RE: Napoleonic Battles series - Optional Rules Guide V 1.0 - by KG_RangerBooBoo - 10-30-2020, 03:01 AM

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