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AI and MGs in FWWC
11-19-2020, 06:42 PM,
#1
AI and MGs in FWWC
Hi to all,
I was wondering if anyone else noted a strange behaviour in the AI managing of machinegun units. In every scenario I tried (I own all three FWW titles), when it comes to attack a position, the AI uses only its infantry units (which easily end up grinded), leaving its MGs well behind or, when moving forward, leaving them in T mode without ever deployng them again. Sometimes, it happens with artillery units too. As it not happens with PzC titles, where the AI usually deploys and employs all its T mode units when attacking, I was wondering what might be the coding issue behind this.
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Messages In This Thread
AI and MGs in FWWC - by JLorenz - 11-19-2020, 06:42 PM
RE: AI and MGs in FWWC - by Mr Grumpy - 11-20-2020, 06:27 AM
RE: AI and MGs in FWWC - by Volcano Man - 11-20-2020, 08:45 AM

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