(11-25-2020, 01:42 PM)Green Wrote: 3) The use of the three alternative fire resolution rules (Indirect Fire, Air Strike and Direct Fire) however is a game changer. In a nutshell these three rules all ramp up firepower as a function of the total stacking size of the unit or units in the target hex. The increase starts above 1/6th of maximum stacking and goes up linearly until firepower reaches 6 times normal at maximum stacking. Below 1/6th it scales down towards zero as stacking approaches zero. So these rules dramatically change the results, particularly if all three of them are used together. And the effect will not be the same for both sides.
My view is that these rules work best with scenarios that have below average unit densities.
Cheers,
John
Useful information. Is the "6 times" documented somewhere or is this something you've worked out from experience or testing?
Ian