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Destroying ditches when there's a bridge spanning them
12-02-2020, 10:46 AM,
#9
RE: Destroying ditches when there's a bridge spanning them
(11-30-2020, 08:15 AM)Liebchen Wrote:
(11-30-2020, 07:21 AM)ComradeP Wrote: That's a good one.

The situation is as follows: if there's a bridge across a ditch, you can't damage the ditch. Only the bridge.

If you select "damage bridge or AT ditch" and succeed on the check, the bridge is damaged. The hex information mentions "damaged", but that refers only to the bridge. The reason why that might be a problem is that in order for non-foot units to cross the ditch, it's necessary to damage the ditch.

You can't damage the same hexside twice, the option is greyed out. You can't damage the bridge, followed by the ditch.

A number of unit types can only move into "jungle" (or inundated) hexes along a road. The same applies to, say, tracked units in swamps. If there's a ditch and a bridge that doesn't support the unit type (such as a light or medium bridge for an armoured unit), that's impossible as you can only damage the bridge.

[Image: 2020-11-29_14h12_23.png]Exactly.

Imagine an AVRE tank in this town. I wants to go to the hex to its south, so it needs that bridge.

But the commandos in the town would like to destroy the ditch, so that they can attack to the south while deployed.

But they can't, because these two commands are one and the same, and it defaults to "destroy bridge" rather than giving a choice (like it does when it asks "which hexside?")

Ideally, bridge damage and ditch damage should be uncoupled, at least in the menus.

Let me think about what we can do.

David
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Messages In This Thread
RE: Destroying ditches when there's a bridge spanning them - by Strela - 12-02-2020, 10:46 AM
Yellow bar on unit card - by Liebchen - 11-30-2020, 08:27 AM

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