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Scheldt '44 - Realism versus Playability?
12-06-2020, 02:55 AM,
#2
RE: Scheldt '44 - Realism versus Playability?
Which scenarios have frustrated you, Kool Kat, specifically? I'm curious.

I am really enjoying the challenges that the poor quality, low supply units provide. You really have to go slow and manage things carefully. But generally, both sides have seemed to me to be in the same position, which makes it less frustrating for me, for example, than playing many of the scenarios in the EF titles, where typically the Axis would have good quality and less and the Soviets poor and more.

Also, I really love the map and the fact that everything does seem so very historical, that every scenario is so set up that I can read along in the relevant chapters of various books (mainly the Swarts and Didden volumes so far) and the game is very like those chapters, with the subtle variations that the players can provide.

But I really do like my games to be above all historical, which was why I initially raised a query about the Antwerp scenario, because I wasn't sure an historical result was possible, but in fact, it turned out to be very much an historically based scenario, I think.

So far, I'm really enjoying the title. I think it's overall the best title I've played in the series. But maybe I haven't been trying those scenarios that have frustrated you. Which are they?
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RE: Scheldt '44 - Realism versus Playability? - by phoenix - 12-06-2020, 02:55 AM

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