RE: Scheldt '44 - Realism versus Playability?
I don’t own the game either. To me the quality and research of the title is excellent and I followed the development notes at WDS, but I don’t plan on buying it because it’s a campaign that doesn’t tickle my fancy, it’s the same reason I don’t own Salerno, just seems too confining.
With regard to playability, I agree with Koolcat, that the flexibility for having a playable battle is important. I’m not questioning the need to keep the campaign historically accurate, but I agree with Koolcat that the player shouldn’t be shackled to a historical outcome.
I understand alternate scenarios or choices for the player giving them better flexibility requires more labor for the developers and longer development time. That annoying opportunity cost thing comes into play. Excellent game, just not my bag.
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