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Scheldt '44 - Realism versus Playability?
12-08-2020, 01:13 AM,
#15
RE: Scheldt '44 - Realism versus Playability?
Sometimes I think of these games not only as games, but as some sort of history books. You don't just "play", you learn how it was to be the commander at the time. Sometimes it means you are in hopeless situations where all you can do is trying not to lose too much.

Kind of the same spirit as Graviteam tactics games. Most battles are not fair: either you have a clear advantage or your opponent has it.

What's important is knowing what you want and what's in the game. Not every scenario is good for competitive play. Design notes are very useful to get a better idea what's coming your way.
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RE: Scheldt '44 - Realism versus Playability? - by Nico165 - 12-08-2020, 01:13 AM

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