Musket and Pike Series oddities
Couple things I noticed lately
Renaissance:
The no detached melee rule introduced not only in 7 years war but also the Nap titles is NOT optional in Ren.... Very odd especially since many of the scenarios have very loose or barely existent structures which makes the rule somewhat awkward for across the board. Request a change to the engine for it to be to be optional!!
7 Years War:
All the cavalry in the OOB's that I have looked at (apart from the Indian cavalry in the expansion scenario pack which are correct) appear to be mis-coded.
as an example they are coded as "zero" in the last data line as such(bolded):
U 100 3 H S 110 7 0 0 24 11 0 1/Royal Etranger
This just means they wont suffer the "assault penalty" that cavalry are supposed to have when meleeing into trenches and out of abatis hexes. However, all cavalry should be coded as "4"
There are a few scenarios that features trenches and abattis so it should be changed next patch.
For those interested ( the "notes" are not 100% correct) these are what that code line produces for in game effects
for infantry
0 can form line and column ( only)
1 can form line, column and block
2 can form column ( only)
3 can form column and block only ( hard coded in Ren and possibly in 7YW that such a unit cannot initiate melee in column and since block cannot melee occupied bridges or gates, in effect such units (which are pikes in Ren) cannot fight their way across a bridge or into a town gate held by a single 5 man skirmisher!...) Hopefully this can be tweeked someday!!
for cavalry
4 cavalry only code, gives assault penalties in trench or abattis, the penalty value set by the PDT for that scenario.
Graphics: Both games 3d graphics for units are slightly "off" so you can see relics from the neighboring graphic file in the hex. A modder has recently fixed the issue for Ren and its in the d/l's section.
JTS hopefully can make the fix official for both games
Cheers!
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