(10-30-2020, 03:01 AM)KG_RangerBooBoo Wrote: I prefer turns because by using phased play the enemy has a chance to move in sight of your batteries or infantry and at the end move out of sight without being fired upon. Yes, automatic fire is halved but if those units can fire on units they couldn't fire on units at the end of the enemy's movements then I'll take it. I also don't mind them firing repeatedly as how many volleys could an infantry unit get off in 10 or 15 minutes? How many shots could a cannon get off in that same time frame. Also, those same units will get a chance to fire at 1 unit at 100% if they are being meleed as well. I'll can live with those parameters and be glad to get the faster turns. This is one of those rules that is going to have folks in both camps so it all comes down to personal preferences.
I think this is a very important consideration, with MDF-ON you eliminate interdiction fire.
Ideally we could have the best of both world., phased based play on the active players turn coupled with the elimination of defensive fire phase ( so when the active player moves, shoot or melees in the appropriate phases, opp fire is triggered by the non active player, just like in MDF-Off )
If I'm not mistaken, is this what the Civil War titles have as an option?