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New Opt Rule: Movement Threat
12-13-2020, 06:19 AM, (This post was last modified: 12-13-2020, 06:20 AM by TheGrayMouser.)
#8
RE: New Opt Rule: Movement Threat
(12-13-2020, 04:38 AM)LFDLM Wrote: Hi !

I have played several games of Napoleonic Battle and I can promise you that we still manage to kill each other ! But you're right, the rule is a bit too powerfull. It's still playable anyway. For example, I played 3/4 Plancenoit (close battle + assault) without big issue.

Yes, I do miss P&S and SJ... Getting beat by you was always a pleasure Big Grin

BTW, do you play REN ? I'd like to get started. I've only played two or three games so far... We can still use pikes and arquebuse :)

So, I feel like a jerk for asking this but the answer would be yes, Id love a game but with a condition.... ( a modified PDT)

To go lightly into the detail, I have been playing JT games since like 1999, and enjoyed them but never played MP.  After a while though one thing began to really bug me about theses games, to the point I considered stopping playing them altogether, which led me to trying to mod them to mitigate this "thing" I cannot take.  This "thing" is the basic melee resolution, so its not a minor thing at all in my eyes!     What's the issue you wonder?:

The defender, all other things being equal has what appears to be a 2-1 combat advantage!

  You dont need take my word for it, the manual explains and even gives a sample of how combat works ( interestingly, the sample in the manual uses a situation where the attacker has slightly more than twice as many men as the defender which might mask the issue from many players who tend not to read the manual back to front, or skim thru things...

This thorn in my craw has been untouchable until I recently found that one can use the weather entry lines of "Attacker Modifier"  to increase the attackers strength in melee.  Its not possible to back exactly into the the #'s but Ive tested ranges for 30-60% bonus and its just too hard to figure where the best # lies  ( the problem is one would have to run literally 10's of thousands of tests to find the perfect % to obtain a  50-50 win loss ratio between attacker defender ( of exactly equal units)
I have settled on 35% attacker modifier though, as it seems to get the job done, so to speak! ( and perfect is the enemy of good enough)

Anyway, this is the modified file ( attacker bonus of 35% in the weather entry line in the PDT) I would request, nothing else.  If your ok with this, I am ok with any other of the official game suggestions, although I really like MDF OFF and I think rout limit "off" is one of the best things about these games (I  love chain routs!!)  If you have any house rules to stop silly maneuvers gameplay etc I would be all ears too!  Cheers man!
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Messages In This Thread
New Opt Rule: Movement Threat - by TheGrayMouser - 11-01-2020, 01:53 AM
RE: New Opt Rule: Movement Threat - by LarkinVB - 11-01-2020, 07:54 AM
RE: New Opt Rule: Movement Threat - by phoenix - 12-12-2020, 07:42 AM
RE: New Opt Rule: Movement Threat - by neonlicht - 12-12-2020, 11:04 PM
RE: New Opt Rule: Movement Threat - by LFDLM - 12-13-2020, 02:34 AM
RE: New Opt Rule: Movement Threat - by LFDLM - 12-13-2020, 04:38 AM
RE: New Opt Rule: Movement Threat - by TheGrayMouser - 12-13-2020, 06:19 AM
RE: New Opt Rule: Movement Threat - by LFDLM - 12-13-2020, 07:34 PM
RE: New Opt Rule: Movement Threat - by LFDLM - 12-14-2020, 03:34 AM
RE: New Opt Rule: Movement Threat - by agmoss99 - 12-14-2020, 10:11 PM

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