(12-18-2020, 12:30 AM)Warhorse Wrote: You are welcome, glad it was an easy fix, for a change! Posted up under the SB Third party mods section, enjoy!
Hi Warhorse, I guess I get to be "that guy" (sorry!) and point out one minor issue with the new patch. With the correction of the flags, we lost some information: the uniform colors associated with each unit, which Richie kept in his top-down chits based on the original unit graphics.
The problem is that the flag fix altered the coordinates of the units in the Units.bmp file, and as a result uniform colors across the board.
An example of this: the "Requetes" troops should all wear red berets. If you fire up the "Alto de Leon III" scenario, you should expect to see all the top-down units with red heads. This is because the original .oob uses only images of troops with red berets, as the scenario designers intended (another good example: all Piquetes units in "NAT-Tercio Requetes.oob" originally used all red-berets graphics).
Richie designed his top-down Units.bmp so that the uniforms matched the original images, i.e. this guy:
turned into these guys with the 1.03 version
but now after the flag fix they appear like this (colors belonging to a different unit):
All these share the same relative position in their respective Units.bmp, 2dUnits100 and 2dUnits50 versions.
I quickly realized modifying each one of the .oobs so that they pointed to the correct unit graphics would be a VERY time-consuming task, so I solved the problem locally by recovering Richie's original (wrong flags) Units.bmp & 2dunits files and swapping the flags manually using a graphics program. That way I didn't have to mess with any .oob; it was done within the hour and I'm actually happy with the results.
I know this is a minor issue and will likely bother VERY few people so it may not be worth putting out another hot fix, but I just wanted to document the issue and offer my modded files in case someone finds it useful.