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Save movement costs doesn't always work
12-20-2020, 03:12 PM,
#4
RE: Save movement costs doesn't always work
Artillery is messed up, I think - but it seems to limit it too much. And not all artillery. I believe what happens with that is it saves the cost of one fire, or half the movement, and so stops too soon. That is with default rules. No idea but maybe the options fire rules for artillery mess it up.

Otherwise, as larsonney said, it can get messed up by other things - interdiction can cost extra movement too and leave a unit stranded.

I don't recall ever having a problem with anything else.
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RE: Save movement costs doesn't always work - by Ricky B - 12-20-2020, 03:12 PM

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