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Save movement costs doesn't always work
12-21-2020, 05:17 AM,
#9
RE: Save movement costs doesn't always work
HQ can save MPs in some titles, but not in all of them. I'm not sure what the criteria is for that, but in FWWC, for example, they cannot do this.

The artillery is not mysterious, though, and is consistent. In the PzC titles, all heavy artillery takes an entire turn to deploy, so that saving MPs effectively allows them to move zero hexes. (Other artillery doesn't have this restriction.)

Beyond that, I've never seen any anomalies with this feature.
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RE: Save movement costs doesn't always work - by Liebchen - 12-21-2020, 05:17 AM

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