Seriously? No one interested in pure multiplayer oriented community?
I have answered some questions on Shrapnel Games Forums, as things are still quite shady.
Catch for some early explanation:
I am currently testing the concept with my friend on smaller scale (we are playing Unternehmen Sonnenbluhme as a test). I am myself running a series of self-developed games and I intent to borrow what SPWW2 cannot handle by itself. So far looks good.
I will write more about the concept in some time, I currently keep most of my notes in Polish and I will translate them after testing will be roughly far in motion. So I will give you detailed info on game mechanics.
Oldrocky, note however there will be a limited number of Germans available. My concept will cover a "war within a war" that occured in 1944 and 4 nations will be involved in total. It will however be as close to actual force reconstuction as possible.
It will be all Player vs. Player, two teams, Allied and Axis, cooperating on their own on tactical map in order to plan and execute the battles that will be solved in SPWW2.
It will be based on real life ORBATs of forces involved in those battles. That mans often one side will fight a battle that cannot be won, but that side would then be fighting to gain time or to inflict casualties on superior enemy, as replacements are much limited and are close to zero.
Examples of ORBATs of the current test (the Sonnenbluhme) can be seen in post #2 and #3 here. Linking the Polish as Google Translate fails to open the "show" buttons to expand the units (but put it through Translate if you need to read the first post which contains basic concept rules rather than ORBATs):
http://whendiplomacyfails.pl/phpBB3/view...?f=9&t=452
Here is the example of my simplified tactical map - we are several battles into this mini test campaign now:
https://docs.google.com/drawings/d/1rG3Z...6L-WA/edit