Status of fire effect calculation changes?
Is there any news on changes to how combat works, such as applying percentage bonuses/penalties one after the other instead of adding/subtracting them?
Though I appreciate the modernization of the graphics and interface in recent years, the lack of improvement of the combat engine is not always easy to understand.
The order for applying percentage bonuses or penalties is irrelevant aside from rounding effects due to the nature of percentages, so I wonder what's so difficult to code that's causing a lack of progress.
The combat engine is one of the main reasons why, sometimes, playing PzC is a bit of a chore and not particularly enjoyable. When A or B quality German units mop the floor with your D quality units in yet another scenario because of the cumulative penalties, it takes some mental effort to decide to start another game.
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