RE: Status of fire effect calculation changes?
Yes, I agree that it seems odd. Multiplying the percentages is what you would logically assume. This would give a -25% modifier in your PzB example of Quality A units firing through a hedgerow hexside. This is probably more in line with your expectations.
When you raised this issue previously did you get any official response? I am not sure this is a bug in the usual sense as John Tiller could only have done this deliberately. But I have no idea why. Perhaps he felt that these effects interacted with each other in such a way so as to create an even greater effect than you would expect by simply accounting for the effects occurring simultaneously but independently?
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