RE: cleaning rubble in Normandy 44
As it had to be tied to something, I would expect John Tiller decided that clearing the rubble from a hex would be twice as hard as putting IPs in? After discussing with his then team. But just guessing.
He could have created a new parameter too, but obviously decided not to, probably to minimize the effort of adding the new feature without having to redo quite as many existing pieces of code such as the PDT editor and adding a PDT parsed value in the game engine. All for limited gain, if the original thought was it was more difficult than IPs. Similar to the reason, maybe, that it takes one success for IPs, and a second for TRENCHs.
Rick
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