• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


AI Behaviour
02-18-2021, 08:17 PM,
#1
AI Behaviour
I bought games (e.g. East Prussia, Sicily) from the JTS website specifically because they say that it's possible to create custom scenarios for play against the AI. And so I've spent some time experimenting with the scenario editors. 

While learning how to create custom scenarios, and how to create AI Orders, I've noticed some AI behaviours that are baffling. Maybe there are good reasons for the AI's behaviour, but I'd be interested to learn of the rationale behind it.

For example: I create a scenario with several objectives. The AI has 3 army corps. I assign AI Orders to each AI corps, instructing them to move on certain objectives. In testing, the AI begins moving its 3 corps as desired, but then something odd happens: one AI corps begins moving backwards, another stops completely and remains static, the third carries on and takes the objective after a firefight and assault. This pattern repeats every time I test the scenario.

Maybe there are good reasons why the AI behaves/reacts like this, but I can't work it out. Would be interested to learn more about AI Orders and AI behaviour in JTS games, with a view to enhancing single-player custom scenarios.

Thanks in advance for replies. :-)
Quote this message in a reply


Messages In This Thread
AI Behaviour - by neonlicht - 02-18-2021, 08:17 PM
RE: AI Behaviour - by LordFowl - 02-18-2021, 08:32 PM
RE: AI Behaviour - by neonlicht - 02-18-2021, 08:59 PM
RE: AI Behaviour - by LordFowl - 02-19-2021, 06:44 AM
RE: AI Behaviour - by neonlicht - 02-19-2021, 07:33 AM
RE: AI Behaviour - by LordFowl - 02-19-2021, 11:19 AM
RE: AI Behaviour - by Green - 02-19-2021, 12:57 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 06:45 PM
RE: AI Behaviour - by wildb - 02-19-2021, 09:55 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 11:17 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)