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AI Behaviour
02-18-2021, 08:32 PM, (This post was last modified: 02-18-2021, 08:36 PM by LordFowl.)
#2
RE: AI Behaviour
Just curious here: are you testing by, for example, holding back your forces well out of visual range, to see if the AI would indeed proceed to take undefended objectives?

Alternatively if you have forces defending the targeted objectives, is this a case of perhaps something about the disposition of the defenders and how the AI is programmed to deal tactically with particular circumstances? Perhaps it considers one nut easier to crack than the other?

Does each objective have a VP with the same points, or are some worth more than others?

Although I know how to set AI in scenarios, I'm ignorant about the inner workings of the JTS PzC AI - but I know that in many wargames there are two threads of AI: higher level, such as what you're mentioning with each Corps and their specified objectives; and the lower level, e.g. what should artillery target given several options, or where to form defense given terrain features etc.

Very interesting topic, neonlicht.
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Messages In This Thread
AI Behaviour - by neonlicht - 02-18-2021, 08:17 PM
RE: AI Behaviour - by LordFowl - 02-18-2021, 08:32 PM
RE: AI Behaviour - by neonlicht - 02-18-2021, 08:59 PM
RE: AI Behaviour - by LordFowl - 02-19-2021, 06:44 AM
RE: AI Behaviour - by neonlicht - 02-19-2021, 07:33 AM
RE: AI Behaviour - by LordFowl - 02-19-2021, 11:19 AM
RE: AI Behaviour - by Green - 02-19-2021, 12:57 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 06:45 PM
RE: AI Behaviour - by wildb - 02-19-2021, 09:55 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 11:17 PM

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