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AI Behaviour
02-19-2021, 06:44 AM,
#4
RE: AI Behaviour
OK, if I understand your description of the behaviour of the AI taking timed objectives, it sounds like it does take into account priorities. Which is reassuring. Although perhaps leaving only two turns to take the final one is optimistic!

Unfortunately while I do have several JTS games, I don't have East Prussia or Sicily. If you're testing on Sicily I can imagine the terrain presents extra challenges to the AI.

As with many AI's, I think the JTS one has problems prosecuting a competent attack, and needs extra forces to challenge a human. I won't go into the merits of other wargames where I consider the AI to be very good, except to say that with one of them with modded AI and knowing how long it takes to calculate, many users here would not like the extra time taken for a similar AI to consider all its moves. On a large campaign I can imagine you would need to leave PzC running overnight to complete an AI turn, even on a decent PC :)
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Messages In This Thread
AI Behaviour - by neonlicht - 02-18-2021, 08:17 PM
RE: AI Behaviour - by LordFowl - 02-18-2021, 08:32 PM
RE: AI Behaviour - by neonlicht - 02-18-2021, 08:59 PM
RE: AI Behaviour - by LordFowl - 02-19-2021, 06:44 AM
RE: AI Behaviour - by neonlicht - 02-19-2021, 07:33 AM
RE: AI Behaviour - by LordFowl - 02-19-2021, 11:19 AM
RE: AI Behaviour - by Green - 02-19-2021, 12:57 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 06:45 PM
RE: AI Behaviour - by wildb - 02-19-2021, 09:55 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 11:17 PM

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