• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


AI Behaviour
02-19-2021, 12:57 PM,
#7
RE: AI Behaviour
You could try re-issuing orders during the subsequent turns but with slight variations. You could do this every turn if you really wanted to and if you could be bothered. The idea is to prevent the AI getting stuck in a repetitive loop of some sort. But there is no guarantee this will result in exactly what you are after.

No matter what you do, you will get some odd behavior as the AI is not designed just to follow orders. It tries to react to situations but it is often not obvious what it is that it is reacting to. There is 'logic' behind it but will not always act in ways that are logical. 

Ultimately, you may be looking for something that you will not find.
Quote this message in a reply


Messages In This Thread
AI Behaviour - by neonlicht - 02-18-2021, 08:17 PM
RE: AI Behaviour - by LordFowl - 02-18-2021, 08:32 PM
RE: AI Behaviour - by neonlicht - 02-18-2021, 08:59 PM
RE: AI Behaviour - by LordFowl - 02-19-2021, 06:44 AM
RE: AI Behaviour - by neonlicht - 02-19-2021, 07:33 AM
RE: AI Behaviour - by LordFowl - 02-19-2021, 11:19 AM
RE: AI Behaviour - by Green - 02-19-2021, 12:57 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 06:45 PM
RE: AI Behaviour - by wildb - 02-19-2021, 09:55 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 11:17 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)