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AI Behaviour
02-19-2021, 09:55 PM,
#9
RE: AI Behaviour
Before you get to harsh on the AI, consider how Deep Blue (supercomputer) beat a Grand Chess Master. It had a database of the results on hundreds of games won by Grand Masters. I can imagine that database was quite large.

Compared to PZC campaign the chess game is much simpler. A few of the programming aspects of chess:

The board has 64 squares.
The total number of pieces for each side is 16.
8 Pieces move forward one square except on first move where they could move 2 squares and capture by moving diagonally.
2 pieces that can move any number of squares in a straight direction and can only capture what is front of them.
2 pieces that can move any number of squares in a diagonal direction and can only capture diagonally.
2 pieces that can only move three squares and then hook right or left.
1 piece that can move in any direction and can capture in any direction.
1 piece that can move only one square in any direction and can capture in any direction.

No terrain or weather constraints.
No weapon effects to consider.
No hard targets vs soft targets.
No improved positions, trenches, bunkers, or pillboxes.
No supply considerations.
No morale considerations.
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Messages In This Thread
AI Behaviour - by neonlicht - 02-18-2021, 08:17 PM
RE: AI Behaviour - by LordFowl - 02-18-2021, 08:32 PM
RE: AI Behaviour - by neonlicht - 02-18-2021, 08:59 PM
RE: AI Behaviour - by LordFowl - 02-19-2021, 06:44 AM
RE: AI Behaviour - by neonlicht - 02-19-2021, 07:33 AM
RE: AI Behaviour - by LordFowl - 02-19-2021, 11:19 AM
RE: AI Behaviour - by Green - 02-19-2021, 12:57 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 06:45 PM
RE: AI Behaviour - by wildb - 02-19-2021, 09:55 PM
RE: AI Behaviour - by neonlicht - 02-19-2021, 11:17 PM

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