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Another Command Control Question
02-21-2021, 05:18 AM,
#5
RE: Another Command Control Question
(02-19-2021, 11:58 AM)Big Ivan Wrote: He is playing my scenario so I was a bit concerned.

John...  I don't think you need to be concerned because it's you scenario.  I've popped open a handful of scenarios and CC ranges for Russians and Germans kinda seem all over the place.

Right now, I have Tightening the Noose # Izyum open and this is what I see:

[Image: TtN_Izyum%20_RussBatt_CC%20Comparison.jpg]

This is a 1942 scenario, and per the CC modifiers, the Russian Battalion should have a range of 6 (0.7 modifier x 8 hex radius).  The range in the game is 7.  There is a 3 Command Leader in the hex.  I'm not sure whether his command should modify the radius in this case but, either way, the radius is neither 6 nor 9.  Without the Optional Rule selected, the correct radius of 8 hexes is displayed.  The German battalions in this scenario seem to be incorrect with CC On, showing an 8 hex range instead of the modified range of 10 hexes.

I haven't the time right now to do a full test to see if the optional rule is bugged, but I have opened several different scenarios and checked the radius with CC both in play and not.  So far, it seems kind of all over the place, i.e., some scenarios seem to show the ranges correctly and others do not. 

For instance, I opened Panzer on the Pcic,  another 1944 scenario, and the German battalion command range is displayed correctly at 7 hexes with CC on.  However, there is a Russian Regimental HQ (856th Lt. SU Reg., Hex 26,5) that displays a 15 hex radius with CC On.  With CC Off, this would be the correct range.  However, with CC On, the regiment's range should be 13 hexes.  I've found similar instances in other scenarios.

Until the new EF game is released, I would recommend checking HQ range with the W key frequently.

Mike
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RE: Another Command Control Question - by The Real Rake - 02-21-2021, 05:18 AM

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