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Bulge '44 - Movement Wrinkle
03-08-2021, 01:28 PM,
#4
RE: Bulge '44 - Movement Wrinkle
(03-08-2021, 12:09 PM)Xerxes77 Wrote: The cost of crossing the stream for a Hard Halftrack is 30, so in theory the unit should not be able to enter the hex.

However, in practice I've seen units use up their full movement allowance to legally move at least one hex, even into terrain and across hexsides that would add up to a higher cost. As far as I know this is not explained in the manual.

At around 21:45 you expect the movement cost of crossing the bridge to be 7 yet it's 6 -- I believe that's because you're crossing an engineer-laid bridge instead of a hexside bridge, so maybe the MP cost is 0? On a related note, what kind of bridges do engineers build, are they heavy bridges? Again I could not find answers in the manual.

Yes, 30 MP. I am going cross-eyed and read the wrong row.

I believe units can always move one hex unless other rules prohibit it. Such as impassable hexsides or movement from a ZOC directly to another. I will see if I can find this is in the manual.

Engineer bridges are effectively Heavy as anything can cross them. And I believe you are correct that it costs 0 extra movement points to do so. I would have to test it to be 100% certain.
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Messages In This Thread
Bulge '44 - Movement Wrinkle - by Lethal - 03-08-2021, 10:03 AM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 11:15 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 12:09 PM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 01:28 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 05:09 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 09:48 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 10:45 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 12:31 AM
RE: Bulge '44 - Movement Wrinkle - by Plain Ian - 03-09-2021, 06:21 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 10:49 AM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-09-2021, 05:23 PM

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