• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Bulge '44 - Movement Wrinkle
03-08-2021, 05:09 PM,
#5
RE: Bulge '44 - Movement Wrinkle
Engineer bridges are Heavy and use primary road movement costs for all unit types.

Full hex bridges are Heavy in terms of the units that can use them, but use the movement cost of the rail or road placed in the hex.

Units with movement points that have not moved can always move at least one hex provided they can enter the terrain type in the destination hex and cross the hexside between the current hex and the destination hex.

Movement points and assaulting is another interesting discussion. Provided movement points are "green" (at rounded 2/3 of total), assaults are possible. However, that does not mean assaulting always consumes 2/3 of the movement points. Assaulting may consume all or most of the remaining movement points.

In other words: you can always fire once and assault, provided the unit doesn't Disrupt from enemy opportunity/artillery fire after firing, but you can't always assault and fire once from the hex you assaulted.
Quote this message in a reply


Messages In This Thread
Bulge '44 - Movement Wrinkle - by Lethal - 03-08-2021, 10:03 AM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 11:15 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 12:09 PM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 01:28 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 05:09 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 09:48 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 10:45 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 12:31 AM
RE: Bulge '44 - Movement Wrinkle - by Plain Ian - 03-09-2021, 06:21 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 10:49 AM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-09-2021, 05:23 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)