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Bulge '44 - Movement Wrinkle
03-08-2021, 10:45 PM, (This post was last modified: 03-08-2021, 11:21 PM by ComradeP.)
#7
RE: Bulge '44 - Movement Wrinkle
Just when I thought anything was simple with PzC... Wink 

After a few tests in three different titles including The Race for Bastogne scenario:

Movement across engineer bridges built across a hexside where a non-primary road connects to another non-primary road uses the movement costs and any associated weather penalties for that (rail)road.

In the case of the example in the video: the hexside the Panthers cross leads from one secondary road to another secondary road. If the bridge was instead built towards, say, the northwest to the hex north of the village, the cost is 4 MP's for primary road movement and weather conditions don't apply.

This is regardless of whether the engineer bridge is constructed "on top" of a hexside bridge, damaged or intact. It applies to rivers, canals and streams. It also applies to AT ditches.


Quote:What I CAN'T figure out is how stacking works as regards road movement. In the example, 310 engineers are holding the bridge in a forest hex. An armored unit of 24 tanks coming from the rear using road movement can enter the hex for 6 points. The total now goes up to 550X men, exceeding the scenario limit of 350. I would have assumed road movement was not possible. Worse yet, I can still move in another 6-vehicle unit (total 610X) using full road movement. Do bridge engineers and/or vehicles somehow count less than regular units for stacking purposes?


Engineer units maintaining a bridge (so "has bridge" , NOT "bridge ops" unless they're packing up an existing bridge) don't count towards the road stacking limit. That's one of the nice features of PzC as otherwise movement across an engineer bridge in older titles where units can't breakdown would be a real pain due to road stacking limits.
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Messages In This Thread
Bulge '44 - Movement Wrinkle - by Lethal - 03-08-2021, 10:03 AM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 11:15 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 12:09 PM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 01:28 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 05:09 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 09:48 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 10:45 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 12:31 AM
RE: Bulge '44 - Movement Wrinkle - by Plain Ian - 03-09-2021, 06:21 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 10:49 AM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-09-2021, 05:23 PM

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