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Bulge '44 - Movement Wrinkle
03-09-2021, 10:49 AM,
#10
RE: Bulge '44 - Movement Wrinkle
(03-09-2021, 06:21 AM)Plain Ian Wrote:
(03-09-2021, 12:31 AM)Xerxes77 Wrote: Many thanks for your answers, ComradeP. You are indeed correct-- engineers will connect preexisting roads and keep their advantages and limitations, but they'll switch to Primary values when leading to a roadless hex.

I wonder if that's the intended behavior? The example we chose is also a quaint one I think, as the engineers in that hex are laying a bridge OVER a heavy bridge! If there's a reason why they would seemingly waste their bridge instead of connecting with the NW hex, it escapes me at the moment Propeller Hat

In Bulge games there is a very good reason for building an Engineering Bridge on top of a perfectly good on map road bridge. After you build it you blow up the road bridge, allow your own forces to retreat over the Engineer Bridge, then take it down before the enemy arrive.

That's clever. Thanks for explaining!
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Messages In This Thread
Bulge '44 - Movement Wrinkle - by Lethal - 03-08-2021, 10:03 AM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 11:15 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 12:09 PM
RE: Bulge '44 - Movement Wrinkle - by Green - 03-08-2021, 01:28 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 05:09 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-08-2021, 09:48 PM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-08-2021, 10:45 PM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 12:31 AM
RE: Bulge '44 - Movement Wrinkle - by Plain Ian - 03-09-2021, 06:21 AM
RE: Bulge '44 - Movement Wrinkle - by Xerxes77 - 03-09-2021, 10:49 AM
RE: Bulge '44 - Movement Wrinkle - by ComradeP - 03-09-2021, 05:23 PM

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