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Potential bug when crossing a stream without a bridge along a road
03-11-2021, 12:00 AM,
#4
RE: Potential bug when crossing a stream without a bridge along a road
The only thing that should make a difference in the two examples would be the elevation change in the one on the right and it shouldn't be that much going downhill vs going up hill.

Both units are crossing from a secondary road to a secondary road. The one on the left could be considered deeper because it was bridged for lighter vehicles. The one on the right doesn't seem a big deal because it wasn't bridged for anything.

As for the village, town or city hex, remember, they are not exactly the size of the hex. They are abstracted for the game scale. If you have a hex with one building, you can't call it a village hex. You have to draw the line somewhere.

I hope I see things correctly. Otherwise, it is time to get my eyes checked. :)
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RE: Potential bug when crossing a stream without a bridge along a road - by Outlaw Josey Wales - 03-11-2021, 12:00 AM

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