Hi Rick & thanks for this---appreciated.
I looked at your screenshot and yeah---looks right to me. But in my test scenario things look different. I'm using default files too: Parameter Data="East Front 1914 (early)"; OOB="East Prussia '14". And the game version is 1.03.
I made a further test (using the same files) with B-grade and D-grade units. I saw no difference in movement rates between them (I had expected to see some disparity between B & D units). On a level primary road, in good conditions, both units could move 4 hexes in Travel Mode and 2 Hexes not in Travel Mode. On a secondary road this was reduced to 3 hexes (Travel Mode) and 2 hexes (not Travel Mode).
The things is, each turn represents 2 hours of time. And so these infantry units are moving a maximum of 4km in 2 hours. In rough terrain, or in combat, or as morale drops, this movement rate falls further. I guess that, if turns were 1 hour (not 2) then these movement rates would look more reasonable?
Anyway, I was just curious about the rationale behind the movement rates. :-)
Test Scenario Data (Couldn't upload the actual file)
24
1914 1 1 12 0 0 1 6
0 0 0 0
0 0 100 100 0 0 0 0 0 0 0 0 0 0
1 5 5 0 0 0
0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
CJS Insterburg.map
East Prussia '14.oob
East Front 1914 (early).pdt
1 16 18 130617 1 1 981 0 0 256 0
1 18 16 130614 1 1 981 0 0 256 0
1 21 22 130616 1 1 981 0 0 0 0
1 23 17 130615 1 1 981 0 0 0 0
1 24 5 127641 1 1 1076 0 0 0 0
1 27 8 127642 4 4 1076 0 0 256 0
1 29 1 127640 1 1 1076 0 0 0 0
1 31 6 127584 1 1 1076 0 0 256 0
1 37 18 130620 1 1 981 0 0 0 0
1 37 19 130621 1 1 981 0 0 0 0
1 37 20 130622 1 1 981 0 0 256 0
1 37 21 130623 1 1 981 0 0 256 0
1 37 22 130624 1 1 120 0 0 256 0
0
B Unit Not Travel Mode.jpeg (Size: 102.25 KB / Downloads: 3)
B Unit Travel Mode.jpeg (Size: 108.31 KB / Downloads: 4)
D Unit not Travel Mode.jpeg (Size: 116.4 KB / Downloads: 3)
D Unit Travel Mode.jpeg (Size: 96.97 KB / Downloads: 3)