RE: FWWC Movement Rates--help!
Movement Cost: Foot
Clear: 6 MP Water: 0 MP Field: 10 MP Brush: 8 MP
Vineyard: 12 MP Orchard: 8 MP Forest: 12 MP Marsh: 16 MP
Swamp: 18 MP Jungle: 16 MP Beach: 8 MP Broken: 14 MP
Sand: 8 MP Rough: 18 MP Bocage: 20 MP Village: 12 MP
Town: 12 MP City: 20 MP Industrial: 30 MP Impassible: 0 MP
Trail: 6 MP Secondary: 5 MP Primary: 4 MP Rail: 6 MP
Stream: 6 MP Gully: 3 MP Canal: -1 MP River: -1 MP
Ford: 6 MP Lt Bridge: 1 MP Med Bridge: 1 MP Hvy Bridge: 0 MP
Dune: 6 MP Embank: 6 MP Dike: 9 MP Escarp: 20 MP
Cliff: -1 MP
Movement Modifier: Foot
Normal Conditions: 100% Soft Conditions: 130% Mud Conditions: 150%
Snow Conditions: 115% Frozen Conditions: 150%
Movement Modifiers:
ZOC Movement Multiplier: 0 Movement Elevation Modifier: 6 MP per 100 meters
That unit went by primary roads, the last movement was downhill so it isn't subject to elevation modifier. Heavy bridges cost 0 points. Conditions do not matter for primary road movement but it is Normal. So a unit with 24 movement points went 6 kilometres in a turn, all of which by road movement on a primary road (4 movement points).
:(
|