• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Assault numbers are in. Bug or feature?
03-18-2021, 08:42 PM,
#17
RE: Assault numbers are in. Bug or feature?
(03-18-2021, 09:49 AM)fastphil Wrote: I think using SCW as test bed, is not the best choice.  The reason I say that, is along with FWW, they are the only games that provides separate hand grenades( I  think).  I believe all the others have hand grenades factored into the assault value.
Also knives, brass knuckles, bayonets  and other weapons not represented are factored in.  Also training would be a factor.  The SCW was more a peoples battle and I am not sure about the levels of training on either side. 
  To be honest, I like the randomness of the assault results.  Otherwise how do you have an Audie
Murphy or other national heroes?  War on this scale is unpredictable and limits the all seeing player.  You have to go with your 'gut'.  That is why I like the game. JMHO Big Grin

I hear you about the randomness, and I love it. However, I think the digital Audie Murphys should be far and between, and I noticed I was getting too many of them Helmet Smile 

Note that I'm not addressing how the game models weapons. Whether they're included explicitly or mushed together into an abstracted value shouldn't make a difference as to what essentially prompted this little investigation. At the end of the day, the average assault results should reflect the odds described in the manual.
Quote this message in a reply


Messages In This Thread
RE: Assault numbers are in. Bug or feature? - by Xerxes77 - 03-18-2021, 08:42 PM

Forum Jump:


Users browsing this thread: 11 Guest(s)