Mod "Ferraris Map" for JTS Nap
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03-22-2021, 07:08 AM,
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phoenix
Lieutenant Colonel
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Posts: 671
Joined: Apr 2015
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RE: Mod "Ferraris Map" for JTS Nap
(03-22-2021, 03:32 AM)Aoi99 Wrote: (03-21-2021, 08:57 PM)phoenix Wrote: Wow. I'm blown away by this mod. It's a wonderful piece of work and has really revived this series for me, as I'm afraid I thought the new update graphics were really uninteresting, and certainly I would never have played with them if I could get Phillipe's excellent mods to work instead. But this Ferrari map and units is stunning, really stunning. Thank you, Aoi99!! I've just been playing Austerlitz and it looks just like the period maps! BUt beautiful also - the graphics for towns, marshes, forests, everything is really beautifully done.
Thanks very much.
Quote:A consequence, of course, is that the absence of colour-coding (historically accurate absence of colour-coding) for height, makes the heights a tad more difficult to read. I wonder if you had ever considered adapting the historical accuracy a little and adding very very slight and subtle height colour-coding? I mean very slight colour differences, using your paper colour as a basis? Just a thought.
Thank you very much for your comment. Right now I am going to create an alternative map with the heights marked by variation of the base color. I hope you find it useful.
Something like this:
In the first post I will add the download link valid for all games.
I notice that there's a kind of edge left for some of the field tiles which gives a kind of impression of them being one raised above the other. See the pic. Is this as intended?
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RE: Mod "Ferraris Map" for JTS Nap - by phoenix - 03-22-2021, 07:08 AM
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